![]() While we don’t know exactly how Hepler’s ending would have played out (he never got to formally pitch it and has only spoken about it after the fact), this mod at least plays with the basic idea that choosing to destroy the Reapers doesn’t necessarily mean having to sacrifice the Geth and EDI as well. In fact, the Happy Ending mod restores writer Chris Hepler’s original vision for the Crucible, which basically argues that the device was designed to destroy only Reapers and could be used in such a way that would allow most synthetic life in its blast radius to survive. However, that’s not necessarily what happened (or at least it’s not what was always supposed to happen). Described by many fans (including this mod’s creator) as a bit of “space magic,” the original version of the Crucible sometimes felt like a way for the ME team to funnel the game’s epic, choice-based story into a few possible endings. While there are many elements of Mass Effect 3‘s ending that fans ultimately felt were rushed and undercooked, the functionality of the “Crucible” as a plot device has always been a particularly heated point of contention. The Crucible in Mass Effect 3’s Happy Ending Mod Has Been Redesigned to Be Closer to Writer Chris Hepler’s Original Vision Despite a few (relatively minor) production hiccups, though, it’s a simple and surprisingly effective way to see everyone together again. Like most of the other new content in this mod, there’s no getting around the fact that this sequence isn’t an official part of the original game. This modified ending addresses that emotional oversight by showing Shepard and the surviving crew members of the Normandy (including relevant love interests) interacting at a memorial service at the end of the game. The lighthearted tunes especially provide a beautiful juxtaposition between the childlike imagination and the horrifying display surrounding you.While it’s technically possible for Shepard to survive in Mass Effect 3‘s canonical endings, you don’t get to enjoy watching him reunite with his crew or really do much of anything following the game’s controversial conclusions. The melodies range from upbeat and whimsical to dark and foreboding. However, the soundtrack is what shines brightest though. The sound effects are well done, with there being some truly visceral sounding gore effects as heads get snapped off and creatures ripped apart. Once again, there’s no real dialogue, but like in Chuchel, there are some cute nonsensical mutterings. The sound design in Happy Game is wonderful. What can I say? I’m a sucker for all things ghastly and grisly. And yes, I am aware that I’m calling a game featuring decapitated bunnies and hideous monsters gorgeous. The result are a few images that have a noticeably lower resolution that distracts from a normally gorgeous game. My only issue is that occasionally the images looked a bit too stretched, like they decided to take a small image and expand it to fill the screen. I absolutely loved it! Somehow Amanita Design was able to make a game that was simultaneously disturbing, grotesque, and adorable. This is the cutest circle of Hell I’ve ever seen.Īs I mentioned above, the art design of Happy Game is very much the same as Chuchel, only given a gruesome makeover. Because of this, Happy Game kept me much more engaged than Chuchel. Yes, there are still plenty of sections that will have you simply clicking on something obvious in order to progress, but there were actually a few places that had me stumped for a moment. While Happy Game still won’t require you to be a genius to solve its puzzles, the difficulty has definitely been increased for the most part. ![]() My biggest complaint with Chuchel was its lack of any sort of challenge. The entire thing is presented without an extensive narrative or any real dialogue, which reminded me of Limbo or DARQ, especially due to the macabre nature of the game. Where in Chuchel you were a fuzzy little monster chasing after a cherry that was constantly being snatched away from you, in Happy Game you’re a boy chasing after his ball. You’ll move the protagonist through numerous challenges and obstacles that are presented in different sections like chapters. Just like Chuchel, Happy Game is a point-and-click adventure that’s best described as an interactive animation.
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